Call of Duty : Black Ops 3 Jitter Master

This is the GamePack that many have been waiting for. Thanks to our ongoing collaboration with WHITE 4ND N3RDY, we are proud to bring you an exclusive set of JITTER MODS to this new Black Ops 3 Jitter Master GamePack that will literally blow your enemies away.

Designed specifically for those with the StrikePack, not only does this pack include these amazing Jitter MODS, but you also get everything you’ve come to expect from our Call of Duty GamePacks including Rapid Fire with Dual Easy, Drop Shot, Scope Shot, Jump Shot and Side Shot, Quick Scope, Anti-Recoil, Sniper Breath, Easy Sprint, the new Reload & Slide and Button Layouts supporting ALL 15 Available Modes!

A very special thanks to GamePack legend KittyDawn (Andrew). Extra thanks to WHITE 4ND N3RDY and FATALFOX for their work with the excellent Jitter MOD’s.

Instructions for Black Ops 3 Jitter Master StrikePack GamePack

To Navigate Between Classes:

x GOES UP  aGOES DOWN

To Navigate Between MOD’s Within the Current Class:

GOES UP  GOES DOWN

Adjustable MOD’s (Rapid Fire, Secondary Rapid Fire, Anti-Recoil and Quick Scope):

lb2

Reduces Value Increases
Rate of Fire / Decreases
Anti-Recoil Weight or Quick Scope

Increases Value Reduces
Rate of Fire / Increases
Anti-Recoil Weight or Quick Scope

Test Current
Rate of Fire, Anti-Recoil
Weight or Quick Scope

Quick Reference: Classes and MODS

01: IN GAME BUTTON LAYOUT

00: Default
01: Tactical
02: Lefty
03: NOM4D
04: Charlie
05: One-Hand Gunslinger
06: Bumper Jumper
07: Stick and Move
08: Default (Trigger/Bumper Flipped)
09: Tactical
(Trigger/Bumper Flipped)
10: Lefty (Trigger/Bumper Flipped)
11: NOM4D (Trigger/Bumper Flipped)
12: Charlie (Trigger/Bumper Flipped)
13: One-Hand Gunslinger (Trigger/Bumper Flipped)
14: Bumper Jumper (Trigger/Bumper Flipped)
15: Stick and Move (Trigger/Bumper Flipped)

02: IN GAME ANALOG STICK LAYOUT

00: Default
01: Southpaw
02: Legacy
03: Legacy Southpaw

03: PRIMARY RAPID FIRE AND JITTER

00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
04: Optimized Jitter
05: Alternative Jitter
06: Brecci/Sheiva Jitter
07: Argus/KRM-262 Jitter
08: Brecci/Sheiva Jitter v2

04: SECONDARY FIRE MODE

00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
04: Optimized Jitter
05: Alternative Jitter
06: Brecci/Sheiva Jitter
07: Argus/KRM-262 Jitter
08: Brecci/Sheiva Jitter v2

05: FIRE MODE

00: Mod Disabled
01: Scope Disable
02: Scope Enable
03: Press Sensitive
04: Duel Independent
05: Duel Easy
06: Duel Easy (Scope Disable)
07: Duel Easy Press Sensitive (Scope Enable)

06: SHOT MODE

00: Mod Disabled
01: Drop Shot: Scope Disable
02: Drop Shot: Press Sensitive
03: Jump Shot: Scope Disable
04: Jump Shot: Press Sensitive
05: Side Shot: Scope Disable
06: Side Shot: Press Sensitive
07: Scope Shot: Scope Disable

07: BURST FIRE MODE

00: Mod Disabled
01: 1 Round per Burst
02: 2 Rounds per Burst
03: 3 Rounds per Burst
04: 4 Rounds per Burst
05: 5 Rounds per Burst
06: 6 Rounds per Burst

08: ANTI-RECOIL

00: Mod Disabled
01: Anti-Recoil
02: Anti-Recoil (Scope Enable)
03: Anti-Recoil (Scope Disable)
04: Inverted-Y Anti-Recoil
05: Inverted-Y Anti-Recoil (Scope Enable)
06: Inverted-Y Anti-Recoil (Scope Disable)

09: QUICK SCOPE

00: Mod Disabled
01: Quick Scope: TAP
02: Quick Scope: Press Sensitive
03: Quick Scope: Fully Auto
All Quick Scope Modes Are Adjustable.
Quick Scope Activation: Quick TAP on scope button.

10: AUTO HOLD BREATH

00: Mod Disabled
01: Fully Auto
02: Press Sensitive

11: AUTO SPRINT

00: Mod Disabled
01: Always On
02: Press Sensitive
03: Always On + Double Jump
04: Press Sensitive + Double Jump

12: HAIR TRIGGERS

00: Mod Disabled
01: Mod Enabled

13: RELOAD AND SLIDE

00: Mod Disabled
01: Mod Enabled
02: Mod Enabled + Swap Reload <> RS

 

14: EASY DOUBLE JUMP

00: Mod Disabled
01: Mod Enabled

15: LEFT PADDLE MOD

00: Mod Disabled
01: Right Gun Rapid Fire
02: Left Gun Rapid Fire
03: Optimized Jitter
04: Alternative Jitter
05: Brecci/Sheiva Jitter
06: Argus/KRM-262 Jitter
07: Brecci/Shieva Jitter V2
08: Enable/Disable Primary Rapid Fire
09: Enable/Disable Secondary Rapid Fire
10: Enable/Disable Anti-Recoil
11:  Enable/Disable Auto Sprint
12:  Enable/Disable Auto Hold Breath
13:  Enable/Disable Easy Double Jump

15: LEFT PADDLE MOD

00: Mod Disabled
01: Right Gun Rapid Fire
02: Left Gun Rapid Fire
03: Optimized Jitter
04: Alternative Jitter
05: Brecci/Sheiva Jitter
06: Argus/KRM-262 Jitter
07: Brecci/Shieva Jitter V2
08: Enable/Disable Primary Rapid Fire
09: Enable/Disable Secondary Rapid Fire
10: Enable/Disable Anti-Recoil
11:  Enable/Disable Auto Sprint
12:  Enable/Disable Auto Hold Breath
13:  Enable/Disable Easy Double Jump

16: RIGHT PADDLE MOD

00: Mod Disabled
01: Right Gun Rapid Fire
02: Left Gun Rapid Fire
03: Optimized Jitter
04: Alternative Jitter
05: Brecci/Sheiva Jitter
06: Argus/KRM-262 Jitter
07: Brecci/Shieva Jitter V2
08: Enable/Disable Primary Rapid Fire
09: Enable/Disable Secondary Rapid Fire
10: Enable/Disable Anti-Recoil
11:  Enable/Disable Auto Sprint
12:  Enable/Disable Auto Hold Breath
13:  Enable/Disable Easy Double Jump

1 – In Game Button Layout

CLASS 1
Want to use the game specific control options but other MODS make this impossible and only allow you to use the universal layouts? No problem. All the games layout options are covered here, not just the universal one. Select the button layout you use in game including Trigger/Bumper button options (LB)/(LT) and (RB / RT), and the GamePack will automatically adjust all the MOD’s to your preferred layout.

NOTE: This step is very important. If you don’t select the correct layout that you are using in game, the MOD’s in this GamePack will not function correctly.

 To get to the Controls screen simply go to the Main Menu > Options > Controls then select Button Layout.

image040

 

MOD
NAME
0

Default

1

Tactical

2

Lefty

3

Nom4d

4

Charlie

5

One-Hand Gunslinger

6

Bumper Jumper

7

Stick and Move

8
Default (Trigger/Bumper Flipped)
9
Tactical (Trigger/Bumper Flipped)
10
Lefty (Trigger/Bumper Flipped)
11
NOM4D (Trigger/Bumper Flipped)
12
Charlie (Trigger/Bumper Flipped)
13
One-Hand Gunslinger (Trigger/Bumper Flipped)
14
Bumper Jumper (Trigger/Bumper Flipped)
15
Stick and Move (Trigger/Bumper Flipped)

2 – In Game Analog Stick Layout

CLASS 2
Select the Stick Layout you use in game here so the Anti-Recoil MOD knows which one you aim with. NOTE: This step is very important. If you don’t select the correct layout that you are using in game, the MOD’s in this GamePack will not function correctly.

To get to the Controls screen simply go to the Main Menu > Options > Controls then select Stick Layout.

 
image043
 
MOD
NAME
0

Default

1

Southpaw

2

Legacy

3

Legacy Southpaw

3 – Primary Rapid Fire and Jitter

CLASS 3
When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 

HOW TO ADJUST RAPID FIRE SPEED
You can adjust Rapid Fire speed and test your settings within the game menu and with each weapon without having to set/save/restart every time to test each setting and each weapon. This is a new awesome feature that allows you to optimize your weapon’s settings on-the-fly saving you a TON of time! (In Menu Mode: LB Reduce Value Increases Rate of Fire – RB Increase Value Reduces Rate of Fire – RT Test).

NOTE:  
After the recent update 1.09 update the only “Jitter” mod that functions is MOD 8.  However, this is a NEW even faster V2 mod post update, be sure to erase and reprogram the gamepack before using.  “Jitter” mods 4, 5, 6, and 7 are currently under revision.  We appreciate your understanding.

Decreases Rate of Rapid Fire
Increases Rate of Rapid Fire
Test current Rate of Rapid Fire
MOD
NAME DESCRIPTION
0

Mod Disabled

 
1

Optimized Rapid Fire

This Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
2

Adjustable Rapid Fire
Adjustable

With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3

Pulse Rapid Fire
Adjustable

Pulse Rapid Fire can reach a faster rate of fire with burst type weapons.
4

Optimized Jitter
(WHITE 4ND N3RDY)

This Jitters main function is to be used as a hip firing jitter so it works well with the Sheiva rifle. It also works with all semi auto weapons, burst weapons and some full automatic weapons (i.e. Haymaker 12 Shotgun, Gorgon LMG).

Things to watch out for are grounded weapons that display pick up animation. This can cause the Jitter to seize up or switch to secondary weapon. Using this Jitter with some specialist ability can cause it to cancel the specialist perk. We recommend using the Ruin Overdrive Specialist as that seems to work best. There are no special perks or equipment needed for operation. Things to be aware of are when you use your last magazine the Jitter will seize up.

5

Alternative Jitter
(WHITE 4ND N3RDY)

This Jitter is designed for all burst weapons with aim down sights (ADS) accuracy. This can be used as a hip firing jitter or ADS Jitter with ONLY burst weapons. It’s best used with the XR-2 Assault Rifle, 48 Dredge LMG, RK5 Pistol, Pharo SMG & M8A7 Assault Rifle.

Grounded weapons will not affect the mechanics of this Jitter and it still works when the last magazine is spent.

Using this Jitter with some specialist ability can cause it to cancel the specialist perk. We recommend using the Ruin Overdrive Specialist as that seems to work best.

6

Brecci/Sheiva Jitter
(WHITE 4ND N3RDY)

This Jitters operates the same as the Optimized Jitter. This code is just programmed to fire faster.

Choosing between the two comes down to preference. Do you want the fastest Jitter with stopping power but empty a clip every time you touch the trigger or do you want a slower Jitter that can manage ammo supply better?

All rules of operation are the same as the Optimized Jitter.

7

Argus/KRM-262 Jitter
(WHITE 4ND N3RDY)

This is the ultimate shotgun Jitter and is for the two pump shotguns. It requires having one Tactical equipped to work, as well as the Rapid Fire attachment if you are using the Argus Shotgun. Although it is already insanely fast, the Fast Mags Attachment gives it a boost.

This Jitter will activate your specialist ability if you use it when your gauge is full. It can be used when sprinting but sometimes sprinting will cause the first round fires to be a little delayed.

This Jitter will not work well when near grounded weapons which notify you to pick up, they can cause your Jitter to seize up or throw your tactical equipment.

8

Brecci/Sheiva Jitter v2
(FATALFOX/WHITE 4ND N3RDY)

This Jitter MOD is designed for when Aiming Down the Sights with Semi/Full Auto weapons. It requires one Lethal equipped to work.

This Jitter is for all semi auto, burst & some full auto weapons. This Jitter let’s you use ADS with accuracy / limited accuracy. Grounded weapons do not affect the Jitter and it can be used when the last magazine is spent. It requires one Lethal equipped to work.

The Sheiva Assault Rifle is decent at mid close encounters. It has somewhat of a wide bullet pattern. The Drakon Sniper Rifle is a little too sporadic to be of any real use when aiming down sights.

OPTIMUM WEAPON PARAMETERS FOR RAPID FIRE, ANTI-RECOIL AND QUICK SCOPE

We get asked a lot about our weapon settings, so we spent a good deal of time analyzing the optimum Rapid Fire and Anti-Recoil settings for most of the weapons in Black Ops 3.

Set your Adjustable Parameters to the following values for Rapid Fire, Anti-Recoil and Quick Scope. With these you should see great results. Of course you are free to set these values to your own preferences too but these are a great place to start from.

image049

PISTOLS

RAPID FIRE: 30 – ANTI-RECOIL: 10

RAPID FIRE: 30 – ANTI-RECOIL: 15

RAPID FIRE: 30 – ANTI-RECOIL: 13

SUB MACHINE GUNS

RAPID FIRE: 40 – ANTI-RECOIL: 15

RAPID FIRE: 40 – ANTI-RECOIL: 21

RAPID FIRE: 40 – ANTI-RECOIL: 20

RAPID FIRE: 40 – ANTI-RECOIL: 12

RAPID FIRE: 40 – ANTI-RECOIL: 19

RAPID FIRE: 50 – ANTI-RECOIL: 9

ASSAULT RIFLES

RAPID FIRE: 50 – ANTI-RECOIL: 15

RAPID FIRE: 50 – ANTI-RECOIL: 10

RAPID FIRE: 40 – ANTI-RECOIL: 10

RAPID FIRE: 40 – ANTI-RECOIL: 8

RAPID FIRE: 60 – ANTI-RECOIL: 12

RAPID FIRE: 40 – ANTI-RECOIL: 14

RAPID FIRE: 60 – ANTI-RECOIL: 12

SHOTGUNS

RAPID FIRE: 40 – ANTI-RECOIL: 5

RAPID FIRE: 40 – ANTI-RECOIL: 6

RAPID FIRE: 70 – ANTI-RECOIL: 10

RAPID FIRE: 30 – ANTI-RECOIL: 11

LIGHT MACHINE GUNS

RAPID FIRE: 52 – ANTI-RECOIL: 9

RAPID FIRE: 40 – ANTI-RECOIL: 8

RAPID FIRE: 45 – ANTI-RECOIL: 9

RAPID FIRE: 42 – ANTI-RECOIL: 7

SNIPER RIFLES

RAPID FIRE: 40 – ANTI-RECOIL: 10
QUICK SCOPE: 360

RAPID FIRE: 40 – ANTI-RECOIL: 10
QUICK SCOPE: 390

RAPID FIRE: 40 – ANTI-RECOIL: 9
QUICK SCOPE: 360

RAPID FIRE: 50 – ANTI-RECOIL: 9
QUICK SCOPE: N/A

4 – Secondary Rapid Fire & Jitter

CLASS 4
Secondary Rapid Fire must be used in conjunction with Fire Mode. If Secondary Rapid Fire is enabled, it will take place when the regular Primary Rapid Fire is not actuating. For example; if your regular Rapid Fire is only active when zooming using Fire Mode 2, then the Secondary Rapid Fire will be activated when you are not using zoom. This behavior can be very handy to set a precise rate of fire while zooming and a more aggressive rate of fire while not zooming. 

HOW TO ADJUST RAPID FIRE SPEED
You can adjust Rapid Fire speed and test your settings within the game menu and with each weapon without having to set/save/restart every time to test each setting and each weapon. This is a new awesome feature that allows you to optimize your weapon’s settings on-the-fly saving you a TON of time! (In Menu Mode: LB Reduce Value Increases Rate of Fire – RB Increase Value Reduces Rate of Fire – RT Test).

Decreases Rate of Rapid Fire
Increases Rate of Rapid Fire
Test current Rate of Rapid Fire
MOD
NAME DESCRIPTION
0

Mod Disabled

 
1

Optimized Rapid Fire

This Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
2

Adjustable Rapid Fire
Adjustable

With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3

Pulse Rapid Fire
Adjustable

Pulse Rapid Fire can reach a faster rate of fire with burst type weapons.
4

Optimized Jitter
(WHITE 4ND N3RDY)

This Jitters main function is to be used as a hip firing jitter so it works well with the Sheiva rifle. It also works with all semi auto weapons, burst weapons and some full automatic weapons (i.e. Haymaker 12 Shotgun, Gorgon LMG).

Things to watch out for are grounded weapons that display pick up animation. This can cause the Jitter to seize up or switch to secondary weapon. Using this Jitter with some specialist ability can cause it to cancel the specialist perk. We recommend using the Ruin Overdrive Specialist as that seems to work best.

There are no special perks or equipment needed for operation. Things to be aware of are when you use your last magazine the Jitter will seize up.

5

Alternative Jitter
(WHITE 4ND N3RDY)

This Jitter is designed for all burst weapons with aim down sights (ADS) accuracy. This can be used as a hip firing jitter or ADS Jitter with ONLY burst weapons. It’s best used with the XR-2 Assault Rifle, 48 Dredge LMG, RK5 Pistol, Pharo SMG & M8A7 Assault Rifle.

Grounded weapons will not affect the mechanics of this Jitter and it still works when the last magazine is spent.

Using this Jitter with some specialist ability can cause it to cancel the specialist perk. We recommend using the Ruin Overdrive Specialist as that seems to work best.

6

Brecci/Sheiva Jitter
(WHITE 4ND N3RDY)

This Jitters operates the same as the Optimized Jitter. This code is just programmed to fire faster.

Choosing between the two comes down to preference. Do you want the fastest Jitter with stopping power but empty a clip every time you touch the trigger or do you want a slower Jitter that can manage ammo supply better?

All rules of operation are the same as the Optimized Jitter.

7

Argus/KRM-262 Jitter
(WHITE 4ND N3RDY)

This is the ultimate shotgun Jitter and is for the two pump shotguns. It requires having one Tactical equipped to work, as well as the Rapid Fire attachment if you are using the Argus Shotgun. Although it is already insanely fast, the Fast Mags Attachment gives it a boost.

This Jitter will activate your specialist ability if you use it when your gauge is full. It can be used when sprinting but sometimes sprinting will cause the first round fires to be a little delayed.

This Jitter will not work well when near grounded weapons which notify you to pick up, they can cause your Jitter to seize up or throw your tactical equipment.

8

Brecci/Sheiva Jitter v2
(FATALFOX/WHITE 4ND N3RDY)

This Jitter MOD is designed for when Aiming Down the Sights with Semi/Full Auto weapons. It requires one Lethal equipped to work. This Jitter is for all semi auto, burst & some full auto weapons.

This Jitter let’s you use ADS with accuracy / limited accuracy. Grounded weapons do not affect the Jitter and it can be used when the last magazine is spent. It requires one Lethal equipped to work.

The Sheiva Assault Rifle is decent at mid close encounters. It has somewhat of a wide bullet pattern. The Drakon Sniper Rifle is a little too sporadic to be of any real use when aiming down sights.

5 – Fire Mode

CLASS 5
Fire Mode determines an assist action to be used together with Rapid Fire and/or Burst Fire. These are normally applied to the triggers.
MOD
NAME DESCRIPTION
0
Mod Disabled  
1

Scope Disable

The scope (ADS) disables Rapid Fire and Burst Fire.
2

Scope Enable

The scope (ADS) enables Rapid Fire and Burst Fire.
3

Press Sensitive

Rapid fire and Burst Fire will only be activated by fully pressing the fire button.
4

Duel Independent

Independent Rapid Fire and Burst Fire on the left and right dual wield weapons. Dual independent is very similar to Akimbo except it lets you select whether to fire the left weapon, right weapon, or both at the same time.

5

Duel Easy

In Call of Duty, the soldier can arm himself with pistols in both hands in Akimbo mode. Firing both pistols means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both pistols using Rapid Fire or Burst Fire.

6

Duel Easy
Scope Disable

Dual Easy with Scope Disable feature.

7

Duel Easy Press
Sensitive Scope Enable

Dual Easy will only be activated when you fully press the fire button and with Scope Enable feature.

6 – Shot Mode

CLASS 6
Assign an action to be performed automatically when you press the fire button.

MOD
NAME DESCRIPTION
0
Mod Disabled  
1

Drop Shot
Scope Disable

When you pull the fire button, your character will drop to prone position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
2

Drop Shot
Press Sensitive

This performs the same action as drop shot but is only activated when you FULLY press the fire button.
3

Jump Shot
Scope Disable

When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
4

Jump Shot
Press Sensitive

Performs the same action as jump shot but is only activated when you FULLY press the fire button.

5

Side Shot
Scope Disable

When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.

6

Side Shot
Press Sensitive

Performs the same action as side shot but is only activated when you FULLY press the fire button.

7

Scope Shot
Scope Disable

When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.

7 – Burst Fire

CLASS 7
Burst firing is designed to turn semi-automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition. Combining burst fire with adjustable rapid fire will give you automatic burst fire. This will allow you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.

NEW FEATURE
When enabling Burst Fire, it becomes the dominant Rapid Fire MOD in use (i.e. if both Primary Rapid Fire and Burst Fire are enabled at the same time, the Burst Fire MOD will take precedence. If you want to use the Primary Rapid Fire MOD you have to disable Burst Fire).

MOD
NAME
0

Mod Disabled

1

1 Round per Burst

2

2 Round per Burst

3

3 Round per Burst

4

4 Round per Burst

5

5 Round per Burst

6

6 Round per Burst

Suggested Settings:
The best overall setting for Burst Fire is 60 HOLD/ 40 NULL. However below are the settings found to work best for the given weapon.

PISTOLS

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

SUB MACHINE GUNS

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 50 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

ASSAULT RIFLES

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 70 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 100 – NULL TIME: 100

HOLD TIME: 60 – NULL TIME: 40

SHOTGUNS

HOLD TIME: 140 – NULL TIME: 140

HOLD TIME: 100 – NULL TIME: 100

LIGHT MACHINE GUNS

HOLD TIME: 70 – NULL TIME: 40

HOLD TIME: 60 – NULL TIME: 40

HOLD TIME: 100 – NULL TIME: 100

SNIPER RIFLES

HOLD TIME: 100 – NULL TIME: 100

8 – Anti-Recoil

CLASS 8
This MOD compensates for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be.

HOW TO ADJUST ANTI-RECOIL IN GAME
First and foremost the anti-recoil settings vary slightly from controller to controller.  The rates provided in these instructions are a suggestive baseline to start with and tweak around for your given controller. You can now adjust Anti-Recoil and test your settings within the game menu and with each weapon without having to set/save/restart every time to test each setting and each weapon. This is a new awesome feature that allows you to optimize your weapon’s settings on-the-fly saving you a TON of time! (In Menu Mode: LB Decrease Weight – RB Increase Weight – RT Test).

Decreases Weight of Anti-Recoil

Increases Weight of Anti-Recoil

Test current Weight of Anti-Recoil
MOD
NAME DESCRIPTION
0
Mod Disabled  
1

Anti-Recoil

Anti-Recoil is activated while firing.
2

Anti-Recoil
Scope Enable

Anti-Recoil is activated while firing and aiming.
3

Anti-Recoil
Scope Disable

Anti-Recoil is activated while firing and NOT aiming.
4

Inverted-Y
Anti-Recoil

Anti-Recoil with Inverted-Y Axis is activated while firing.

5

Inverted-Y Anti-Recoil
Scope Enable

Anti-Recoil with Inverted-Y Axis is activated while firing and aiming.

6

Inverted-Y Anti-Recoil
Scope Disable

Anti-Recoil with Inverted-Y Axis is activated while firing and NOT aiming.

9 – Quick Scope

CLASS 9
Quick Scope is widely used in Call of Duty games. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle. See Class #3 above for the optimum Adjustable Parameters.
 
MOD
NAME DESCRIPTION
0

Mod Disabled

 
1

Quick Scope: TAP
Timing Adjustable

To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
2

Quick Scope: Press Sensitive Timing Adjustable

Same as 1 but the Quick Scope is activated when the scope (ADS) button is FULLY pressed in less than 300 ms
3

Quick Scope: Fully Auto
Timing Adjustable

Same as 1 but the Quick Scope is activated every time the scope (ADS) button is pressed. In this mode it is not possible to zoom in on enemies.

10 – Auto Hold Breath

CLASS 10
This mode is specially designed for sniper rifles. It automatically holds the sniper’s breath when scoping in. Upon activation the MOD will hold the sniper’s breath when scoping. The player no longer has to push the left analog stick to hold breath. NOTE: Sniper Breath MOD CAN be used with Auto Sprint and/or Quick Scope simultaneously.
 
MOD
NAME DESCRIPTION
0
Mod Disabled  
1
Fully Auto Hold breath at the same time you press the scope (ADS) button.
2
Press Sensitive Hold breath is only active if the scope (ADS) button is FULLY pressed.

11 – Auto Sprint

CLASS 11
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. NOTE: Auto Sprint/Easy Double Jump MOD CAN be used with Sniper Breath and Quick Scope simultaneously.
 
MOD
NAME DESCRIPTION
0

Mod Disabled

 
1

Always On

Your character will sprint at the same time you begin to move him forward.
2

Press Sensitive

Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward.

12 – Hair Triggers

CLASS 12
Call of Duty Advanced Warfare applies a “dead-zone” to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your weapon will fire or ADS at the slightest amount of pressure.
 
Thanks to KittyDawn for this great new MOD. The LT and RT triggers are digital converted so that they perform with ultra sensitivity without having to hardwire any extra components to your controller.
 
MOD
NAME
0
Mod Disabled
1
Mod Enabled

13 – Reload and Slide

CLASS 13
This MOD will make your character automatically slide if you reload while sprinting thus making you less vulnerable by confusing your opponent.
 
MOD
NAME DESCRIPTION
0

Mod Disabled

 
1

Reload and Slide
Enabled

Reload and Slide Only.

 

14 – Easy Double Jump

CLASS 14
If this mod is enabled, simply press and hold the jump button and it will automatically release and hold to activate double jump.
 
MOD
NAME
0
Mod Disabled
1
Mod Enabled

15 – Left Paddle Mod

CLASS 15
Select which mods you want to map to the LEFT Paddle
 
 
MOD
NAME
0

Mod Disabled

1

Right Gun Rapid Fire

2

Left Gun Rapid Fire

3

Optimized Jitter

4

Alternative Jitter

5

Brecci/Sheiva Jitter

6

Argus/KRM-262 Jitter

7

Brecci/Shieva Jitter V2

8

Enable/Disable Primary Rapid Fire

9

Enable/Disable Secondary Rapid Fire

10

Enable/Disable Anti-Recoil

11

Enable/Disable Auto Sprint

12

Enable/Disable Auto Hold Breath

11

Enable/Disable Easy Double Jump

16 – Right Paddle Mod

CLASS 16
Select which mods you want to map to the Right Paddle
 
 
MOD
NAME
0

Mod Disabled

1

Right Gun Rapid Fire

2

Left Gun Rapid Fire

3

Optimized Jitter

4

Alternative Jitter

5

Brecci/Sheiva Jitter

6

Argus/KRM-262 Jitter

7

Brecci/Shieva Jitter V2

8

Enable/Disable Primary Rapid Fire

9

Enable/Disable Secondary Rapid Fire

10

Enable/Disable Anti-Recoil

11

Enable/Disable Auto Sprint

12

Enable/Disable Auto Hold Breath

11

Enable/Disable Easy Double Jump

Combining Mod Classes

This GamePack allows you choose and combine one MOD from each Class, being possible to have a total of 8 active MODS at the SAME TIME (2 of the MOD’s are In Game Options). This means you can make combinations such as Rapid Fire added to the Drop-Shot MOD. 

You can experiment and use whatever combinations suit your playing style best. The possibilities are endless and with the exclusive “Press Sensitive” feature, you can assign two different MOD’s to one single button for combinations like “Adjustable Pulse Rapid Fire” and “Quick Scope Press Sensitive”.

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